CHASE 2026
Mon 13 - Tue 14 April 2026 Rio de Janeiro, Brazil
co-located with ICSE 2026

This program is tentative and subject to change.

We explore the concept of folklore within software engineering, drawing from folklore studies to define and characterize narratives, myths, rituals, humor, and informal knowledge that circulate within software development communities. Using a literature review and thematic analysis, we curated exemplar folklore items (e.g., beliefs about where defects occur, the 10x developer legend, and technical debt). We analyzed their narrative form, symbolic meaning, occupational relevance, and links to knowledge areas in software engineering. To ground these concepts in practice, we conducted semi-structured interviews with 12 industrial practitioners in Sweden to explore how such narratives are recognized or transmitted within their daily work and how they affect it. Synthesizing these results, we propose a working definition of software engineering folklore as informally transmitted, traditional, and emergent narratives and heuristics enacted within occupational folk groups that shape identity, values, and collective knowledge. We argue that making the concept of software engineering folklore explicit provides a foundation for subsequent ethnography and folklore studies and for reflective practice that can preserve context-effective heuristics while challenging unhelpful folklore.

This program is tentative and subject to change.

Mon 13 Apr

Displayed time zone: Brasilia, Distrito Federal, Brazil change

11:00 - 12:30
Software Engineers' Human Characteristics SessionResearch Track / Journal First and Journal Fast / CHASE Program at Oceania IX
11:00
15m
Full-paper
Creative Minds at the Keyboard: Eye-Tracking Insights into How Developers Think and Code
Research Track
Mahta Amini Polytechnique Montréal, Yahya Lafhal Polytechnique Montreal, Zohreh Sharafi Polytechnique Montréal
11:15
15m
Full-paper
Experiences of Dyslexic Software Engineers - A Qualitative Study
Research Track
Marcos Vinicius Cruz Reykjavik University, Pragya Verma Reykjavik University, Grischa Liebel Reykjavik University
11:30
15m
Full-paper
Folklore in Software Engineering: A Definition and Conceptual Foundations
Research Track
Eduard Paul Enoiu Malardalen University, Jean Malm Malardalen University, Gregory Gay Chalmers University of Technology and University of Gothenburg
Pre-print
11:45
15m
Full-paper
Challenges and Strategies of Brazilian ADHD Programmers: A Replication Study
Research Track
Tatiana Cartagena School of Technology PUCRS, Natalya Marjana Goelzer School of Technology PUCRS, Gabriel Gioscia Velloso School of Technology PUCRS, Sofia Batista Sartori School of Technology PUCRS, Karina Kohl Universidade Federal do Rio Grande do Sul, Sabrina Marczak School of Technology PUCRS
12:00
15m
Full-paper
A11yArgus: Automated Detection and Empirical Analysis of Accessibility Issues in Android App
Research Track
Ana Ferreira Federal University of Alagoas, Breno Miranda Federal University of Pernambuco, Márcio Ribeiro Federal University of Alagoas, Brazil, Rohit Gheyi Federal University of Campina Grande, Ivan Machado Federal University of Bahia (UFBA), Baldoino Fonseca Federal University of Alagoas (UFAL)
12:15
15m
Talk
The Factors Influencing Well-Being in Software Engineers: A Mixed-Method Study.
Journal First and Journal Fast
Cristina Martinez Montes Chalmers University of Technology and University of Gothenburg, Birgit Penzenstadler Chalmers Tekniska Högskola and Gothenburg University and Lappenranta University of Technology, Robert Feldt Chalmers | University of Gothenburg, Blekinge Institute of Technology