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ICSE 2021
Mon 17 May - Sat 5 June 2021
Tue 25 May 2021 19:00 - 19:30 at Poster Room - Posters 2 Chair(s): Davide Fucci

Bugs that persist into releases of video games can have negative impacts on both developers and users, but particular aspects of testing in game development can lead to difficulties in effectively catching these missed bugs. It has become common practice for developers to apply updates to games in order to fix missed bugs. These updates are often accompanied by notes that describe the changes to the game included in the update. However, some bugs reappear even after an update attempts to fix them. In this paper, we develop a taxonomy for bug types in games that is based on prior work. We examine 12,122 bug fixes from 723 updates for 30 popular games on the Steam platform. We label the bug fixes included in these updates to identify the frequency of these different bug types, the rate at which bug types recur over multiple updates, and which bug types are treated as more severe. Additionally, we survey game developers regarding their experience with different bug types and what aspects of game development they most strongly associate with bug appearance. We find that Information bugs appear the most frequently in updates, while Crash bugs recur the most frequently and are often treated as more severe than other bug types. Finally, we find that challenges in testing, code quality, and bug reproduction have a close association with bug persistence. These findings should help developers identify which aspects of game development could benefit from greater attention in order to prevent bugs. Researchers can use our results in devising tools and methods to better identify and address certain bug types.

Conference Day
Tue 25 May

Displayed time zone: Amsterdam, Berlin, Bern, Rome, Stockholm, Vienna change

19:00 - 19:30
Posters 2Posters at Poster Room
Chair(s): Davide FucciBlekinge Institute of Technology

Each poster makes a 2-minute presentation (displayed in the Poster room). At the end of each presentation, a breakout room will be created for each poster. Attendees will be able to join and discuss with the authors.

19:00
30m
Poster
Understanding Language Selection in Multi-Language Software Projects on GitHubPoster
Posters
Wen Li, Na MengVirginia Tech, USA, Li LiMonash University, Haipeng CaiWashington State University, USA
Pre-print Media Attached
19:00
30m
Poster
Finding Metamorphic Relations for Scientific SoftwarePoster
Posters
Xuanyi LinUniversity of Cincinnati, Zedong PengUniversity of Cincinnati, Nan NiuUniversity of Cincinnati, Wentao WangOracle America Inc, Hui LiuBeijing Institute of Technology
Pre-print Media Attached
19:00
30m
Poster
We’ll Fix It in Post: What Do Bug Fixes in Video Game Update Notes Tell Us?Poster
Posters
Andrew TrueloveUniversity of California, Irvine, Eduardo Santana de AlmeidaFederal University of Bahia, Iftekhar AhmedUniversity of California, Irvine
Pre-print Media Attached