ICSE 2026
Sun 12 - Sat 18 April 2026 Rio de Janeiro, Brazil

Game development has evolved from various software paradigms into component-driven architectures, such as those used in Unity 3D and Unreal Engine. The recent rise of generative AI (Gen AI) and large language models (LLMs) introduces new opportunities and challenges for content generation in games, particularly regarding real-time integration. This paper investigates the performance implications of incorporating real-time LLM-generated content into two popular Unity 3D architectural patterns: Object-Oriented Programming (OOP) and Data-Oriented Design (DOD) via the Entity Component System (ECS). Using a controlled prototype, we compare the performance of these architectures under increasing loads of real-time and pre-generated LLM content. Our findings provide practical insights for game developers considering Gen AI integration and highlight the architectural trade-offs involved. We observe that ECS outperforms OOP under high-frequency LLM query loads.

Sat 18 Apr

Displayed time zone: Brasilia, Distrito Federal, Brazil change

14:00 - 15:30
Paper Session 2 - AI, Gameplay Systems, and Serious GamesGAS at Capri III
Chair(s): Kendra Cooper Independent
14:00
15m
Full-paper
Evaluating the Effect of Generative AI Content in Common Game Development Software Architectures
GAS
Ashish Amresh Northern Arizona University, Siddharth Subramanian Northern Arizona University, Igor Steinmacher RESHAPE LAB, Northern Arizona University, USA
14:15
15m
Full-paper
Creativity Beyond Functionality: An Observational Study of Easter Eggs in Video Games
GAS
Cristiano Politowski Ontario Tech University, Claudio Di Sipio Johannes Kepler University Linz, Benoit Baudry Université de Montréal, Michalis Famelis Université de Montréal, Houari Sahraoui DIRO, Université de Montréal
14:30
15m
Full-paper
Exploiting Jump Point Search for Dealing with Sokoban Problems
GAS
Christopher McKie Queen's University Belfast, Zheng Li Queen's University Belfast, UK
14:45
15m
Full-paper
Multilingual Game Dialogue Translation using Large Language Models: A Performance Survey
GAS
Quang Phuoc Nguyen Ontario Tech University, Cristiano Politowski Ontario Tech University, Labib Rahman Ontario Tech University, En-Shiun Annie Lee Ontario Tech University
15:00
15m
Full-paper
Using Digital Games for Simulating Self-Adaptive Systems: A Case Study of Drone Missions in Minecraft
GAS
Matheus Chagas State University of Ceará, Gabryella Rodrigues State University of Ceara, Brazil, Kalil Rodrigues State University of Ceara, Brazil, Lucas Holanda State University of Ceara, Brazil, Vinícius dos Santos Alves State University of Ceara, Brazil, Luis Benevides State University of Ceara, Brazil, Lucas Vieira State University of Ceará, Paulo Maia State University of Ceará
15:15
15m
Full-paper
Serious Game Mechanisms for Cognitive Distortion Assessment: Analyzing the Effects of Game Environment and ControlVirtual Attendance
GAS
Rifat Ara Tasnim Idaho State University, Farjana Eishita Idaho State University
Media Attached