ICSE 2026
Sun 12 - Sat 18 April 2026 Rio de Janeiro, Brazil

Unrealistic self-criticisms and negative assumptions known as ``cognitive distortions'' are considered the cause of most common mental disorders. Identifying these distortions is crucial and the primary step to providing appropriate treatment for many major mental health disorders such as anxiety, depression, or stress. While there exist many conventional procedures, the domain of serious games remains unexplored. To capture cognitive distortions, we have developed an Augmented Reality (AR) game, ARCoD, playable on Android smartphones. In addition, we adapted ARCoD as a traditional 3D game, named 3DCoD, playable on smartphones to observe the influence of different game environments on player experience. The impact of different input methods on Player Experience (PX) is analyzed as a counterpart of the project. The findings are derived through controlled user experiments followed by statistical analysis.

Sat 18 Apr

Displayed time zone: Brasilia, Distrito Federal, Brazil change

14:00 - 15:30
Paper Session 2 - AI, Gameplay Systems, and Serious GamesGAS at Capri III
Chair(s): Kendra Cooper Independent
14:00
15m
Full-paper
Evaluating the Effect of Generative AI Content in Common Game Development Software Architectures
GAS
Ashish Amresh Northern Arizona University, Siddharth Subramanian Northern Arizona University, Igor Steinmacher RESHAPE LAB, Northern Arizona University, USA
14:15
15m
Full-paper
Creativity Beyond Functionality: An Observational Study of Easter Eggs in Video Games
GAS
Cristiano Politowski Ontario Tech University, Claudio Di Sipio Johannes Kepler University Linz, Benoit Baudry Université de Montréal, Michalis Famelis Université de Montréal, Houari Sahraoui DIRO, Université de Montréal
14:30
15m
Full-paper
Exploiting Jump Point Search for Dealing with Sokoban Problems
GAS
Christopher McKie Queen's University Belfast, Zheng Li Queen's University Belfast, UK
14:45
15m
Full-paper
Multilingual Game Dialogue Translation using Large Language Models: A Performance Survey
GAS
Quang Phuoc Nguyen Ontario Tech University, Cristiano Politowski Ontario Tech University, Labib Rahman Ontario Tech University, En-Shiun Annie Lee Ontario Tech University
15:00
15m
Full-paper
Using Digital Games for Simulating Self-Adaptive Systems: A Case Study of Drone Missions in Minecraft
GAS
Matheus Chagas State University of Ceará, Gabryella Rodrigues State University of Ceara, Brazil, Kalil Rodrigues State University of Ceara, Brazil, Lucas Holanda State University of Ceara, Brazil, Vinícius dos Santos Alves State University of Ceara, Brazil, Luis Benevides State University of Ceara, Brazil, Lucas Vieira State University of Ceará, Paulo Maia State University of Ceará
15:15
15m
Full-paper
Serious Game Mechanisms for Cognitive Distortion Assessment: Analyzing the Effects of Game Environment and ControlVirtual Attendance
GAS
Rifat Ara Tasnim Idaho State University, Farjana Eishita Idaho State University
Media Attached