HCSE 2026
Tue 29 September - Fri 2 October 2026 Paderborn, Germany
co-located with VL/HCC 2026

Traditionally, HCSE as a working conference invites research papers, late-breaking results, tool demos, and posters. In addition, the Discussion Forum for PhD Students, introduced at HCSE 2024, is an interactive format that allows PhD students to present and intensively discuss with established researchers their research ideas and get feedback and/or guidance for the continuation of their work in a friendly and constructive atmosphere.

In the Demos & Posters track, HCSE 2026 welcomes the following types of contributions:

  • Demonstration Papers (5–8 pages + references) should present descriptions of tools including user tasks and evidence of usefulness to end users. Demo submissions should summarize the system’s significance and its performance and should either include screenshots or link to an online-accessible resource. Industry contributions to demos are particularly welcome and highly encouraged. Posters can be displayed with demos at the conference, but are not requested for the submission process. Submitted contributions are not anonymous and will be reviewed single-blind.
  • Poster Papers (5–8 pages + references, and poster design draft) should present concepts and initial ideas, ongoing work and/or early results. The poster design draft should show the planned design and content of the poster that will be presented at the conference. Industry contributions to posters are particularly welcome and highly encouraged. Submitted contributions are not anonymous and will be reviewed single-blind.

Call for Demonstrations & Posters

HCSE is a bi-annual, single-track, working conference organized by the IFIP Working Group 13.2 on Methodology for User-Centred System Design. We aim at bringing together researchers and practitioners interested in strengthening the scientific foundations of interactive system and user interface design, examining the relationship between software engineering, artificial intelligence, and human–computer interaction and on how to strengthen human-centered design as an essential part of software engineering processes.

Topics of interest include:

  • contributions to the theory and best practices of user-centered design
  • involvement of end-users, clients and stakeholders in the design and development process of interactive systems
  • socio-technical aspects of interactive software development
  • innovative methods for identifying end-user requirements for interactive systems
  • rational design, design patterns, and traceability of design choices
  • models and model-based approaches for building interactive systems
  • methods and tools for low-code and no-code development paradigms
  • end-user development, end-user programming, and end-user software engineering
  • integration of multiple properties (e.g. usability, (cyber)security, reliability, user experience, privacy, accessibility, etc.) in software development and making them more accessible to developers and users
  • design and integration of novel interaction techniques such as augmented, virtual, and mixed reality
  • context-aware and adaptive interactive systems (e.g. in areas such as digital collaboration, digital and worker assistance)
  • software architectures and architectural patterns for interactive systems
  • support for new kinds of human–machine interaction (HMI) for increasingly autonomous systems and systems that use or provide artificial intelligence (e.g. autonomous driving or human–robot collaboration)
  • artificial intelligence and machine learning to support the development of interactive systems
  • human-centered artificial intelligence
  • human–AI collaboration and development of hybrid intelligence systems

On this Demonstrations & Posters track, HCSE 2026 welcomes the following types of contributions:

  • Demonstration Papers (5–8 pages + references) should present descriptions of tools including user tasks and evidence of usefulness to end users. Demo submissions should summarize the system’s significance and its performance and should either include screenshots or link to an online-accessible resource. Industry contributions to demos are particularly welcome and highly encouraged. Posters can be displayed with demos at the conference, but are not requested for the submission process. Submitted contributions are not anonymous and will be reviewed single-blind.
  • Poster Papers (5–8 pages + references, and poster design draft) should present concepts and initial ideas, ongoing work and/or early results. The poster design draft should show the planned design and content of the poster that will be presented at the conference. Industry contributions to posters are particularly welcome and highly encouraged. Submitted contributions are not anonymous and will be reviewed single-blind.

All accepted papers will appear in the conference proceedings published by Springer in the LNCS series.

Submissions and Reviewing Process

All contributions should be submitted via the EasyChair system. All submissions will be peer-reviewed for their relevance, originality, technical contribution, and presentation quality by the members of the international program committee.

Demonstrations and Posters submissions will be reviewed single-blind. Authors must prepare their submission files accordingly. For Poster submissions, both paper and poster design draft will be reviewed. It will be possible for the program committee to suggest accepting submissions in other than their original submission categories.

Proceedings

All accepted papers will appear in the conference proceedings published by Springer. They must be formatted according to the guidelines of the Lecture Notes in Computer Science (LNCS) series of Springer. Authors are requested to prepare submissions as close as possible to final camera-ready versions.

Presentations

All accepted submissions will be presented at the conference in technical sessions.