ECSA 2025 (series) / ICTSS 2025 (series) / General Track /
Localization Testing in Video Games using Text Recognition
This program is tentative and subject to change.
Wed 17 Sep 2025 17:20 - 17:40 at Atrium C - Automated Test Generation and AI-Driven Testing Chair(s): Tolgahan Bardakci
Localization is an essential task to adapt software applications to different languages and cultural contexts. The work of the localization team often implies manual testing tasks to prevent localization errors, which involves high costs in terms of time and money. This paper describes AutoLQA, a tool to assist in localization testing tasks. The goal of this tool is to automate these testing tasks, extracting the text that appears in video game screenshots and running automated tests that check whether the recognized text contains any localization issues.
This program is tentative and subject to change.
Wed 17 SepDisplayed time zone: Athens change
Wed 17 Sep
Displayed time zone: Athens change
16:00 - 17:40 | Automated Test Generation and AI-Driven TestingGeneral Track at Atrium C Chair(s): Tolgahan Bardakci University of Antwerp and Flanders Make | ||
16:00 30mTalk | On the evaluation of test suites generated by large language models General Track | ||
16:30 30mTalk | On the use of imbalanced datasets for learning-based vulnerability detection General Track | ||
17:00 20mTalk | Tracing Vulnerability Propagation Across Open Source Software Ecosystems General Track Jukka Ruohonen University of Southern Denmark, Qusai Ramadan The Maersk Mc-Kinney Moller Institute, University of Southern Denmark | ||
17:20 20mTalk | Localization Testing in Video Games using Text Recognition General Track Guillermo Jimenez-Diaz Universidad Complutense de Madrid, Dewei Chen Universidad Complutense de Madrid |