Visual programming environments empower individuals with limited coding expertise to bring their ideas to life. Language work- benches facilitate the creation of these environments by offering a versatile toolset. Game engines have the potential to enhance this toolset further by offering a solid infrastructure for application deployment, maintenance and extension of visual DSLs. However, language workbenches and game engines are presently separate technological spaces. We aim to connect these areas by leveraging Rascal and Godot for an automated creation of visual editors. To address this challenge, we propose Raven: A meta-framework for rapidly prototyping visual editors. Raven offers a declarative notation for expressing the structure and styling of tree-based editors. Raven is a work in progress. Nevertheless, several small DSLs have already illustrated its practical usage. Our approach illustrates that game engines are a valuable addition to the currently available language engineering tools