A Survey of Video Game Testing
Video-game projects are notorious for having day-one bugs, no matter how big their budget or team size. The quality of a game is essential for its success. This quality could be assessed and ensured through testing. However, to the best of our knowledge, little is known about video-game testing. In this paper, we want to understand how game developers perform game testing. We investigate, through a survey, the academic and gray literature to identify and report on existing testing processes and how they could automate them. We found that game developers rely, almost exclusively, upon manual play-testing and the testers’ intrinsic knowledge. We conclude that current testing processes fall short because of their lack of automation, which seems to be the natural next step to improve the quality of games while maintaining costs. However, the current game-testing techniques may not generalize to different types of games.
Fri 21 MayDisplayed time zone: Amsterdam, Berlin, Bern, Rome, Stockholm, Vienna change
15:00 - 16:15 | Testing for Specific Domains - 2AST 2021 at AST Room Chair(s): Alejandra Garrido LIFIA, University of La Plata & CONICET, Argentina | ||
15:00 15mShort-paper | Automated User Experience Testing through Multi-Dimensional Performance Impact Analysis AST 2021 Pre-print Media Attached | ||
15:15 30mLong-paper | A Survey of Video Game Testing AST 2021 Cristiano Politowski Concordia University, Fabio Petrillo Université du Québec à Chicoutimi, Canada, Yann-Gaël Guéhéneuc Concordia University and Polytechnique Montréal Pre-print Media Attached | ||
15:45 30mLong-paper | Test suites as a source of training data for static analysis alert classifiers AST 2021 Pre-print Media Attached |
Go directly to this room on Clowdr