We introduce several blame strategies for gradual effect systems. Blame strategies are the part of a language semantics that aims to identify the cause of a runtime check failure. Gradual effect systems are a framework that combines static and dynamic checking of invariants about the side effects performed by a program.
We present a minimal language that performs dynamic checks over an effect discipline, and we explore the design space of blame assignment strategies for effects in this language. We also present usefulness criteria against which we compare these strategies.
Tue 1 Nov Times are displayed in time zone: (GMT+02:00) Amsterdam, Berlin, Bern, Rome, Stockholm, Vienna change
|13:30 - 13:55|
Bart MeyersUniversity of Antwerp, Belgium, Joachim DenilUniversity of Antwerp, Belgium, István DávidUniversity of Antwerp, Belgium, Hans VangheluweUniversity of Antwerp, CanadaDOI
|13:55 - 14:20|
Felipe Bañados SchwerterUniversity of British Columbia, CanadaDOI
|14:20 - 14:45|
Ahmad Salim Al-SibahiIT University of Copenhagen, Denmark, Aleksandar S. DimovskiIT University of Copenhagen, Denmark, Andrzej WąsowskiIT University of Copenhagen, DenmarkLink to publication DOI Pre-print Media Attached
|14:45 - 15:00|
Volodymyr BlagodarovRaincode, Belgium, Yves JaradinRaincode, Belgium, Vadim ZaytsevRaincode, BelgiumDOI