Tue 16 Nov 2021 01:35 - 01:50 at Wallaby - ASE4Games Workshop
Tue 16 NovDisplayed time zone: Hobart change
Tue 16 Nov
Displayed time zone: Hobart change
01:00 - 05:10 | |||
01:00 10mDay opening | Welcome and Opening [Workshop] ASE4Games 2021 | ||
01:10 25mPaper | Automated Game Testing Using Computer Vision Methods [Workshop] ASE4Games 2021 Ciprian Paduraru University of Bucharest, Alin Stefanescu University of Bucharest, Miruna Gabriela Paduraru University of Bucharest
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01:35 15mPaper | Rebuilding Games at Runtime [Workshop] ASE4Games 2021 Diego Castro Federal University of Rio de Janeiro, Claudia Werner Federal University of Rio de Janeiro | ||
01:50 15mBreak | Break 1 [Workshop] ASE4Games 2021 | ||
02:05 25mPaper | Towards a Framework to Assist Iterative and Adaptive Design in Gameful Systems [Workshop] ASE4Games 2021 Antonio Bucchiarone Fondazione Bruno Kessler, Trento, Italy, Antonio Cicchetti Mälardalen University, Enrica Loria Graz University of Technology, Austria, Annapaola Marconi Fondazione Bruno Kessler, Trento, Italy | ||
02:30 15mPaper | Metrics for Assessing Gamers’ Satisfaction: Exploring the Graphics Factor [Workshop] ASE4Games 2021 Stylianos Gkikas , Christina Volioti University of Macedonia, Nikolaos Nikolaidis University of Macedonia, Apostolos Ampatzoglou University of Macedonia, Alexander Chatzigeorgiou University of Macedonia, Ignatios Deligiannis Alexander Technology Educational Inst. of Thessaloniki | ||
02:45 15mBreak | break 2 [Workshop] ASE4Games 2021 | ||
03:00 60mKeynote | Automated Software Engineering for AAA Games [Workshop] ASE4Games 2021 | ||
04:00 60mPanel | Round table [Workshop] ASE4Games 2021 | ||
05:00 10mDay closing | Closing [Workshop] ASE4Games 2021 |