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MSR 2022
Mon 23 - Tue 24 May 2022
co-located with ICSE 2022

\textit{Context.} The game industry is increasingly growing in recent years. Every day, millions of people play video games, not only as a hobby, but also for professional competitions (e.g., e-sports or speedrunning) or for making business by entertaining others (e.g., streamers). The latter daily produce a large amount of gameplay videos in which they also comment live what they experience. Since no software and, thus, no video game is perfect, streamers may encounter several problems (such as bugs, glitches, or performance issues). However, it is unlikely that they explicitly report such issues to developers. The identified problems may negatively impact the user’s gaming experience and, in turn, can harm the reputation of the game and of the producer. \textit{Objective.} We aim at proposing and empirically evaluating GELID, an approach for automatically extracting relevant information from gameplay videos by (i) identifying video segments in which streamers experienced anomalies; (ii) categorizing them based on their type and context in which appear (e.g., bugs or glitches appearing in a specific level or scene of the game); and (iii) clustering segments that regard the same specific issue. \textit{Method.} We will build on top of existing approaches able to identify videos that are relevant for a specific video game. These represent the input of GELID that processes them to achieve the defined objectives. We will experiment GELID on several gameplay videos to understand the extent to which each of its steps is effective.

Wed 18 May

Displayed time zone: Eastern Time (US & Canada) change

03:00 - 03:50
03:00
4m
Talk
An Alternative Issue Tracking Dataset of Public Jira Repositories
Data and Tool Showcase Track
Lloyd Montgomery Universität Hamburg, Clara Marie Lüders University of Hamburg, Walid Maalej University of Hamburg
Pre-print Media Attached
03:04
7m
Talk
Smelly Variables in Ansible Infrastructure Code: Detection, Prevalence, and Lifetime
Technical Papers
Ruben Opdebeeck Vrije Universiteit Brussel, Ahmed Zerouali Vrije Universiteit Brussel, Coen De Roover Vrije Universiteit Brussel
Pre-print
03:11
7m
Talk
Beyond Duplicates: Towards Understanding and Predicting Link Types in Issue Tracking Systems
Technical Papers
Clara Marie Lüders University of Hamburg, Abir Bouraffa University of Hamburg, Walid Maalej University of Hamburg
DOI Pre-print
03:18
7m
Talk
Real-World Clone-Detection in Go
Industry Track
Qinyun Wu Bytedance Ltd., Huan Song Bytedance Ltd., Ping Yang Bytedance Network Technology
03:25
4m
Talk
Towards Using Gameplay Videos for Detecting Issues in Video Games
Registered Reports
Emanuela Guglielmi University of Molise, Simone Scalabrino University of Molise, Gabriele Bavota Software Institute, USI Università della Svizzera italiana, Rocco Oliveto University of Molise
Pre-print
03:29
4m
Talk
Is Surprisal in Issue Trackers Actionable?
Registered Reports
James Caddy University of Adelaide, Markus Wagner University of Adelaide, Australia, Christoph Treude University of Melbourne, Earl T. Barr University College London, UK, Miltiadis Allamanis Microsoft Research
DOI Pre-print Media Attached
03:33
17m
Live Q&A
Discussions and Q&A
Technical Papers


Information for Participants
Wed 18 May 2022 03:00 - 03:50 at MSR Main room - odd hours - Session 2: Maintenance (Issues & Smells) Chair(s): Alessio Ferrari
Info for room MSR Main room - odd hours:

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