MODELS 2022
Sun 23 - Fri 28 October 2022 Montréal, Canada
Fri 28 Oct 2022 14:24 - 14:42 at A-5502.1 - Model visualization II Chair(s): Antonio Vallecillo

Modeling is a key activity in conceptual design and system design which makes learning and understanding modeling languages like the Unified Modeling Language (UML) important. Many interactive UML learning applications exist and also gamification-based alternatives have been proposed in recent years to promote the engagement of learners. However, none of the existing approaches provide an immersive learning environment that can be used to increase interactivity while learning. As a consequence, existing UML learning applications can not create a feeling of presence that can positively influence learning outcomes, and the potential of gamification is not fully exploited. To overcome this problem, in this demo paper, we present an immersive gamification-based UML learning environment in Virtual Reality (VR) to practice modeling class diagrams in an interactive way. The VR environment provides minigames and multi-viewpoint modeling features to learn creating class diagrams. The multi-viewpoint component highlights correspondences between a class diagram and a 3D model of an example system. The goal of this approach is to improve the learners’ motivation, make the learning process an enjoyable experience, and boost learning outcomes.

Fri 28 Oct

Displayed time zone: Eastern Time (US & Canada) change

13:30 - 15:00
Model visualization IITools & Demonstrations / Journal-first at A-5502.1
Chair(s): Antonio Vallecillo University of Málaga, Spain
13:30
18m
Talk
Are models better read on paper or on screen? A comparative studyJ1st
Journal-first
Link to publication
13:48
18m
Talk
Graphical Projectional Editing in GentlemanDemo
Tools & Demonstrations
Aurélien Ducoin DIRO, Université de Montréal, Eugene Syriani Université de Montréal
Link to publication Pre-print
14:06
18m
Talk
Evaluating the accessibility of a PoN-enabled misuse case notation by the red–green colorblind communityJ1st
Journal-first
Link to publication
14:24
18m
Talk
Gamification-based UML Learning Environment in Virtual RealityDemo
Tools & Demonstrations
Enes Yigitbas Paderborn University, Germany, Maximilian Schmidt Paderborn University, Antonio Bucchiarone Fondazione Bruno Kessler, Trento, Italy, Sebastian Gottschalk Paderborn University, Gregor Engels Paderborn University
14:42
18m
Talk
Towards the Practical Adoption of LIDL: A Toolchain for Modeling Human-Machine Interface Software InteractionsDemoVirtual
Tools & Demonstrations
Ning Ge School of Software, Beihang University, Yunduo Wang School of Software, Beihang University, Yuan Wang School of Software, Beihang University, Yong Wang School of Software, Beihang University