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VL/HCC 2020
Tue 11 - Fri 14 August 2020 Dunedin, New Zealand
Tue 11 Aug 2020 14:00 - 14:20 at Zoom Room - Session 2

As augmented and virtual reality (AR/VR) technologies be- come more mainstream, educational technologies will increase use of AR/VR capabilities. User experience (UX) designers will need to understand the extent that these capabilities can impact a virtual learning environment. The proposed experiment in this paper seeks to isolate the interface components of traversal fidelity that are unique to AR/VR technologies and offer insight into their impact to user learning, performance, and usability preferences.

Eric teaches and researches development practices for AR/VR learning environments at New Jersey Institute of Technology. He has ten years of industry experience in gaming/simulation training with clients like US Army, Mercedes Benz, and Educational Testing Service. He will be receiving his Ph.D. in Informatics along with welcoming his first child this fall.

Tue 11 Aug

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