The Software Testing Education workshop (TestEd) will aim to identify and promote best practices in software testing education, including curriculum design, inclusivity, engagement, and industrial relevance. TestEd will feature different types of sessions and invite submissions at all educational levels.
Workshop Website
Sun 16 AprDisplayed time zone: Dublin change
09:00 - 10:30 | |||
09:30 60mKeynote | Teaching Software Testing for Fun TestEd |
11:00 - 12:30 | |||
11:00 20mTalk | Gamekins: Gamifying a Software Testing Course with Continuous Integration TestEd | ||
11:20 20mPaper | ISTQB-based Software Testing Education: Advantages and Challenges TestEd A: Attila Szatmári Szegedi Tudományegyetem, A: Tamás Gergely Department of Software Engineering, University of Szeged, A: Árpád Beszédes Department of Software Engineering, University of Szeged | ||
11:40 20mPaper | On the Current State of Academic Software Testing Education in Sweden TestEd A: Ayodele Barrett Mälardalen University, A: Eduard Paul Enoiu Mälardalen University, A: Wasif Afzal Mälardalen University Pre-print |
14:00 - 15:30 | |||
14:00 20mPaper | An Empirical Evaluation of Regular and Extreme Mutation Testing for Teaching Software Testing TestEd A: Martin Balfroid , A: Pierre Luycx University of Namur, A: Benoît Vanderose University of Namur, A: Xavier Devroey University of Namur Pre-print | ||
14:20 20mPaper | Teaching Test-Driven Development and Object-Oriented Design by Example TestEd | ||
14:40 20mPaper | Process Oriented Guided Inquiry-based learning -like pedagogy (POGIL-like) in Online Software Testing and DevOps – A Replication Study TestEd A: Bhuvaneswari Gopal University of Nebraska-Lincoln, A: Steve Cooper University of Nebraska, Lincoln |
16:00 - 17:30 | |||
16:00 10mPaper | Intracompany Training in Software Testing: Experience Report TestEd A: Iosif Itkin Exactpro Systems, A: Natia Sirbiladze Exactpro Systems, A: Elena Treshcheva Exactpro Systems, A: Rostislav Yavorskiy Exactpro Systems | ||
16:10 10mPaper | Code Critters: A Block-Based Testing Game TestEd A: Philipp Straubinger University of Passau, A: Laura Caspari University of Passau, A: Gordon Fraser University of Passau Pre-print | ||
16:20 20mPaper | ChatGPT and Software Testing Education: Promises & Perils TestEd A: Sajed Jalil George Mason University, A: Suzzana Rafi , A: Thomas LaToza George Mason University, A: Kevin Moran George Mason University, A: Wing Lam George Mason University Pre-print | ||
16:40 50mPanel | Panel Discussion on ChatGPT TestEd |
17:30 - 19:00 | ReceptionSocial | ||
Accepted Papers
Call for Submissions
The Second International Software Testing Education Workshop (TestEd 2023), co-located with the 16th IEEE International Conference on Software Testing, Verification and Validation (ICST 2023), focuses on knowledge diffusion of software testing—especially promoting best practices in software testing education. The research community has created enormous amounts of knowledge for how to test software, yet many professional software engineers have little of this knowledge. This is despite the fact that testing is crucial to the success of all types of modern software products. We will specifically focus on two goals. First, how can we teach more testing within computing degrees? Second, how can we better teach the knowledge and skills of software testing? This workshop will give an opportunity for those who teach testing to share their ideas, for those in industry to share their experiences and demand, and for all of us to learn more about teaching software testing.
Topics and types of contributions
Topics include—but are not limited to—teaching materials, active classroom exercises, theory vs. practice, how to solve classroom problems, how to teach specific skills (e.g., test design, test automation, etc.), how to teach students to think like a tester, and professional ethics. Shared experiences could come from courses at any level in academia or industry. It could also come from teaching a dedicated course in software testing or a software engineering course where testing is a small part. Our goal is to have a minimum of “talk at” and a maximum of “sharing with.” Hence, we are looking for multiple types of contributions, including traditional paper-based presentations, talks about specific strategies and tactics, and demonstrations of classroom activities and nifty assignments. We also welcome you to organize an activity such as a group discussion about tricks of the trade or an audience-focused panel to answer questions about teaching software testing. We accept:
- Full papers (6-8 pages, to be included in proceedings)
- Short papers (2-4 pages, to be included in proceedings)
- Talk proposals (1 page, not in proceedings)
- Demonstration activities and nifty assignments (1 page, not in proceedings)
- Panels and group discussion proposals (1 page, not in proceedings)
Submission
Full and short papers must conform to the two columns IEEE conference publication format and must be submitted in PDF format via EasyChair. These submissions will be evaluated according to the relevance and originality of the work and to their ability to generate discussions between the participants of the workshop. Three reviewers will review each paper and all the accepted papers will be published as part of the ICST proceedings. Proposals for talks, demonstration activities and nifty assignments, discussions or other need not conform to the publication format but should be limited to one page, and submitted in PDF via EasyChair. These submissions will be evaluated according to several criteria, including novelty, potential for participants to learn, and maturity of the planned session. Three reviewers will evaluate each proposal. All materials for accepted contributions, including slides, summaries, and lesson plans, will be published on a public website.