Enhancing Game AI Behaviors with Large Language Models and Agentic AI
Integrating advanced AI behaviors is central to creating immersive and dynamic video game experiences. This paper presents a novel approach to improving AI behaviors in games using Large Language Models (LLMs) and agent-based AI. By orchestrating various interconnected parts, we propose a framework that facilitates the creation of complex behavior trees (BTs) for non-player characters (NPCs). Our method bridges the gap between source code and visual tools in game engines and enables both technical and non-technical stakeholders to effectively contribute to the development process. We also aim to increase the diversity of observable behaviors and testability of games through the same methods. The proposed architecture is designed to be adaptable to different game engines to ensure scalability and flexibility. In a collaboration between industry and academia, we validate our approach and demonstrate its potential to improve game AI development and make it more accessible and efficient. To promote the adoption of the methods, we consider small-sized models that run on typical developer platforms without the need for external solutions or expensive computing resources.
Wed 25 JunDisplayed time zone: Amsterdam, Berlin, Bern, Rome, Stockholm, Vienna change
14:00 - 15:30 | AgentDemonstrations / Industry Papers / Research Papers at Cosmos 3B Chair(s): Chunyang Chen TU Munich | ||
14:00 10mTalk | A Multi-agent Onboarding Assistant based on Large Language Models, Retrieval Augmented Generation, and Chain-of-Thought Demonstrations Andrei Cristian Ionescu Delft University of Technology, Sergey Titov JetBrains Research, Maliheh Izadi Delft University of Technology | ||
14:10 20mTalk | Alibaba LingmaAgent: Improving Automated Issue Resolution via Comprehensive Repository Exploration Industry Papers Yingwei Ma Tongyi Lab, Alibaba, Qingping Yang Tongyi Lab, Alibaba, Rongyu Cao Tongyi Lab, Alibaba, China, Binhua Li Tongyi Lab, Alibaba, China, Fei Huang Tongyi Lab, Alibaba, China, Yongbin Li Tongyi Lab, Alibaba, China | ||
14:30 20mTalk | Demystifying LLM-based Software Engineering Agents Research Papers Chunqiu Steven Xia University of Illinois at Urbana-Champaign, Yinlin Deng University of Illinois at Urbana-Champaign, Soren Dunn University of Illinois Urbana-Champaign, Lingming Zhang University of Illinois at Urbana-Champaign DOI | ||
14:50 20mTalk | AEGIS: An Agent-based Framework for Bug Reproduction from Issue Descriptions Industry Papers Xinchen Wang Harbin Institute of Technology, Pengfei Gao ByteDance, Xiangxin Meng Beihang University, Chao Peng ByteDance, Ruida Hu Harbin Institute of Technology, Shenzhen, Yun Lin Shanghai Jiao Tong University, Cuiyun Gao Harbin Institute of Technology, Shenzhen | ||
15:10 20mTalk | Enhancing Game AI Behaviors with Large Language Models and Agentic AI Industry Papers Ciprian Paduraru Gameloft, and University of Bucharest, Miruna Gabriela Paduraru University of Bucharest
, Alin Stefanescu University of Bucharest |
Cosmos 3B is the second room in the Cosmos 3 wing.
When facing the main Cosmos Hall, access to the Cosmos 3 wing is on the left, close to the stairs. The area is accessed through a large door with the number “3”, which will stay open during the event.