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MODELS 2020
Fri 16 - Fri 23 October 2020
Wed 21 Oct 2020 13:50 - 14:05 at Room A - A2-Education and Games Chair(s): Steffen Zschaler

Gamification refers to the exploitation of gaming mechanisms for serious purposes, like learning hard-to-train skills such as modeling. We present a gamified version of Papyrus, the well-known open source modeling tool. Instructors can use it to easily create new modeling games (including the tasks, solutions, levels, rewards…) to help students learning any specific modeling aspect. The evaluation of the game components are delegated to the GDF gamification framework that bidirectionally communicates with the Papyrus core via API calls. Our gamified Papyrus includes as well a game dashboard component implemented with HTML/CSS/Javascript and displayed thanks to the the integration of a web browser embedded in an Eclipse view.

Wed 21 Oct
Times are displayed in time zone: (GMT-04:00) Eastern Time (US & Canada) change

13:15 - 14:30: A2-Education and GamesTechnical Track at Room A
Chair(s): Steffen ZschalerKing's College London
13:15 - 13:35
Full-paper
Technical Track
Weiyi Bian, Omar AlamTrent University, Jörg KienzleMcGill University, Canada
13:35 - 13:50
Short-paper
Technical Track
Huseyin ErginBall State University, Wenjun ShiEast China Normal University, China, Herart Dominggus Nurue, Jeff GrayUniversity of Alabama
Media Attached
13:50 - 14:05
Demonstration
Technical Track
Antonio BucchiaroneFondazione Bruno Kessler, Trento, Italy, Maxime Savary-Leblanc, Xavier Le Pallec, Jean-Michel BruelUniversité de Toulouse, France, Antonio CicchettiMälardalen University, Jordi CabotICREA - UOC, Sebastian GerardCEA Saclay - NanoInnov, Hamna Aslam, Annapaola MarconiFondazione Bruno Kessler, Trento, Italy, Mirko Perillo
14:05 - 14:20
Demonstration
Technical Track
Boqi Chen, Dylan Havelock, Connor Plante, Michael Sukkarieh, Oszkár SemeráthBudapest University of Technology and Economics, Daniel VarroMcGill University / Budapest University of Technology and Economics