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Fri 16 - Fri 23 October 2020
Wed 21 Oct 2020 14:05 - 14:20 at Room A - A2-Education and Games Chair(s): Steffen Zschaler

World maps contribute a significant part of the interactivity and entertainment to modern video games. While large-scale industrial world map generation tools exist, their use usually implies a substantial learning curve, and the cost of licences restricts the accessibility of these tools to individual game developers.

In this paper, we introduce a world map generator for Unity-based games that exploits model-based techniques. After the game-specific concepts of the world map are captured and turned into a metamodel, the world map generation problem is first formulated as a consistent graph generation problem solved by a state-of-the-art model generator. This graph model is subsequently refined into a concrete world within the Unity game engine by (1) mapping the abstract graph elements into Unity game objects and (2) creating a height map based on user-defined properties with the Perlin Noise technique.

Link of demonstration video: https://youtu.be/03BbD61EKpk

Wed 21 Oct
Times are displayed in time zone: Eastern Time (US & Canada) change

13:15 - 14:30: A2-Education and GamesTechnical Track at Room A
Chair(s): Steffen ZschalerKing's College London
13:15 - 13:35
Is Automated Grading of Models Effective? Assessing Automated Grading of Class DiagramsP&I
Technical Track
Weiyi Bian, Omar AlamTrent University, Jörg KienzleMcGill University, Canada
13:35 - 13:50
A Model-driven Alternative to Programming in Blocks using Rule-based TransformationsNIV
Technical Track
Huseyin ErginBall State University, Wenjun ShiEast China Normal University, China, Herart Dominggus Nurue, Jeff GrayUniversity of Alabama
Media Attached
13:50 - 14:05
Papyrus for gamers, let's play modelingDemo
Technical Track
Antonio BucchiaroneFondazione Bruno Kessler, Trento, Italy, Maxime Savary-Leblanc, Xavier Le Pallec, Jean-Michel BruelUniversité de Toulouse, France, Antonio CicchettiMälardalen University, Jordi CabotICREA - UOC, Sebastian GerardCEA Saclay - NanoInnov, Hamna Aslam, Annapaola MarconiFondazione Bruno Kessler, Trento, Italy, Mirko Perillo
14:05 - 14:20
Automated Video Game World Map Synthesis by Model-Based TechniquesDemo
Technical Track
Boqi Chen, Dylan Havelock, Connor Plante, Michael Sukkarieh, Oszkár SemeráthBudapest University of Technology and Economics, Daniel VarroMcGill University / Budapest University of Technology and Economics