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Fri 16 - Fri 23 October 2020
Wed 21 Oct 2020 14:05 - 14:20 at Room A - A2-Education and Games Chair(s): Steffen Zschaler

World maps contribute a significant part of the interactivity and entertainment to modern video games. While large-scale industrial world map generation tools exist, their use usually implies a substantial learning curve, and the cost of licences restricts the accessibility of these tools to individual game developers.

In this paper, we introduce a world map generator for Unity-based games that exploits model-based techniques. After the game-specific concepts of the world map are captured and turned into a metamodel, the world map generation problem is first formulated as a consistent graph generation problem solved by a state-of-the-art model generator. This graph model is subsequently refined into a concrete world within the Unity game engine by (1) mapping the abstract graph elements into Unity game objects and (2) creating a height map based on user-defined properties with the Perlin Noise technique.

Link of demonstration video: https://youtu.be/03BbD61EKpk

Wed 21 Oct
Times are displayed in time zone: Eastern Time (US & Canada) change

13:15 - 14:30
A2-Education and GamesTechnical Track at Room A
Chair(s): Steffen ZschalerKing's College London
Is Automated Grading of Models Effective? Assessing Automated Grading of Class DiagramsP&I
Technical Track
Weiyi Bian, Omar AlamTrent University, Jörg KienzleMcGill University, Canada
A Model-driven Alternative to Programming in Blocks using Rule-based TransformationsNIV
Technical Track
Huseyin ErginBall State University, Wenjun ShiEast China Normal University, China, Herart Dominggus Nurue, Jeff GrayUniversity of Alabama
Media Attached
Papyrus for gamers, let's play modelingDemo
Technical Track
Antonio BucchiaroneFondazione Bruno Kessler, Trento, Italy, Maxime Savary-Leblanc, Xavier Le Pallec, Jean-Michel BruelUniversité de Toulouse, France, Antonio CicchettiMälardalen University, Jordi CabotICREA - UOC, Sebastian GerardCEA Saclay - NanoInnov, Hamna Aslam, Annapaola MarconiFondazione Bruno Kessler, Trento, Italy, Mirko Perillo
Automated Video Game World Map Synthesis by Model-Based TechniquesDemo
Technical Track
Boqi Chen, Dylan Havelock, Connor Plante, Michael Sukkarieh, Oszkár SemeráthBudapest University of Technology and Economics, Daniel VarroMcGill University / Budapest University of Technology and Economics