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Fri 16 - Fri 23 October 2020
Wed 21 Oct 2020 14:05 - 14:20 at Room A - A2-Education and Games Chair(s): Steffen Zschaler

World maps contribute a significant part of the interactivity and entertainment to modern video games. While large-scale industrial world map generation tools exist, their use usually implies a substantial learning curve, and the cost of licences restricts the accessibility of these tools to individual game developers.

In this paper, we introduce a world map generator for Unity-based games that exploits model-based techniques. After the game-specific concepts of the world map are captured and turned into a metamodel, the world map generation problem is first formulated as a consistent graph generation problem solved by a state-of-the-art model generator. This graph model is subsequently refined into a concrete world within the Unity game engine by (1) mapping the abstract graph elements into Unity game objects and (2) creating a height map based on user-defined properties with the Perlin Noise technique.

Link of demonstration video: https://youtu.be/03BbD61EKpk

Wed 21 Oct

Displayed time zone: Eastern Time (US & Canada) change

13:15 - 14:30
A2-Education and GamesTechnical Track at Room A
Chair(s): Steffen Zschaler King's College London
Is Automated Grading of Models Effective? Assessing Automated Grading of Class DiagramsP&I
Technical Track
Weiyi Bian , Omar Alam Trent University, Jörg Kienzle McGill University, Canada
A Model-driven Alternative to Programming in Blocks using Rule-based TransformationsNIV
Technical Track
Huseyin Ergin Ball State University, Wenjun Shi East China Normal University, China, Herart Dominggus Nurue , Jeff Gray University of Alabama
Media Attached
Papyrus for gamers, let's play modelingDemo
Technical Track
Antonio Bucchiarone Fondazione Bruno Kessler, Trento, Italy, Maxime Savary-Leblanc , Xavier Le Pallec , Jean-Michel Bruel Université de Toulouse, France, Antonio Cicchetti Mälardalen University, Jordi Cabot ICREA - UOC, Sebastian Gerard CEA Saclay - NanoInnov, Hamna Aslam , Annapaola Marconi Fondazione Bruno Kessler, Trento, Italy, Mirko Perillo
Automated Video Game World Map Synthesis by Model-Based TechniquesDemo
Technical Track
Boqi Chen , Dylan Havelock , Connor Plante , Michael Sukkarieh , Oszkár Semeráth Budapest University of Technology and Economics, Daniel Varro McGill University / Budapest University of Technology and Economics