The Landscape of Toxicity: An Empirical Investigation of Toxicity on GitHub
Toxicity on GitHub can severely impact Open Source Software (OSS) development communities. To mitigate such behavior, a better understanding of its nature and how various measurable characteristics of project contexts and participants are associated with its prevalence is necessary. To achieve this goal, we conducted a large-scale mixed-method empirical study of 2,828 GitHub-based OSS projects randomly selected based on a stratified sampling strategy. Using ToxiCR, an SE domain-specific toxicity detector, we automatically classified each comment as toxic or non-toxic. Additionally, we manually analyzed a random sample of 600 comments to validate ToxiCR’s performance and gain insights into the nature of toxicity within our dataset. The results of our study suggest that profanity is the most frequent toxicity on GitHub, followed by trolling and insults. While a project’s popularity is positively associated with the prevalence of toxicity, its issue resolution rate has the opposite association. Corporate-sponsored projects are less toxic, but gaming projects are seven times more toxic than non-gaming ones. OSS contributors who have authored toxic comments in the past are significantly more likely to repeat such behavior. Moreover, such individuals are more likely to become targets of toxic texts.
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Cosmos 3C is the third room in the Cosmos 3 wing.
When facing the main Cosmos Hall, access to the Cosmos 3 wing is on the left, close to the stairs. The area is accessed through a large door with the number “3”, which will stay open during the event.