Empirical Study and Vision for a Holistic Serious Game Platform for Software Engineering Education
Serious games are becoming increasingly popular in universities to motivate students. Therefore, more and more lecturers are using game-based learning to encourage students to learn the subject matter. However, using serious games in Software Engineering (SE) lectures at universities is rather challenging as the subject is very practice-oriented and requires special kinds of tasks, e.g., practicing programming, software modeling, etc. Thus, building serious games and integrating such SE-specific tasks is a serious technical challenge and requires immense development effort. Therefore, before developing new games, students’ preferences should be analyzed to increase the chances that these games will be played. To address this issue, we conducted an empirical study with 105 students to investigate the requirements and chances for using serious games in SE education in universities. Our analysis shows that students’ preferences vary significantly and that there is no clear indication of a single game type that motivates all students equally. Therefore, our second contribution is a vision for a microservice-based Holistic Serious Game Platform for Software Engineering Education, which supports efficiently developing different serious games and integrating SE-specific mini-games and tasks. Hence, our empirical results and the presented approach support advancing research and development of serious SE games and also sensitize game developers to the needs of SE education.
Mon 23 JunDisplayed time zone: Amsterdam, Berlin, Bern, Rome, Stockholm, Vienna change
14:00 - 15:30 | Student Motivation and Societal ContextSoftware Engineering Education at Sirius Chair(s): Sonja Hyrynsalmi LUT University | ||
14:00 20mTalk | An Interdisciplinary approach to holistic engineering course development: Framework and Practice Software Engineering Education Jin Zhang School of Integrated Circuit Science and Engineering, Southwest Jiaotong University, Jun Li School of Computing and Artificial Intelligence, Southwest Jiaotong University, Yihong Fan Institute of Education, XIAMEN University, Li Hao School of Integrated Circuit Science and Engineering, Southwest Jiaotong University, Naiqi Yang School of Integrated Circuit Science and Engineering, Southwest Jiaotong University | ||
14:20 20mTalk | Exploring the Untapped: Student Perceptions and Participation in OSS Software Engineering Education Italo Santos Northern Arizona University, Katia Felizardo Federal Technological University of Paraná, Bianca Trinkenreich Colorado State University, Daniel M. German University of Victoria, Igor Steinmacher NAU RESHAPE LAB, Marco Gerosa Northern Arizona University Pre-print | ||
14:40 20mTalk | DevCoach: Supporting Students Learning the Software Development Life Cycle with a Generative AI powered Multi-Agent System Software Engineering Education | ||
15:00 20mTalk | Factors Influencing Gender Representation in IT Faculty Programmes: Insights with a Focus on Software Engineering in a Nordic Context Software Engineering Education Cristina Martinez Montes Chalmers University of Technology and University of Gothenburg, Jonna Johansson Chalmers University of Technology and University of Gothenburg, Emrik Dunvald Chalmers University of Technology and University of Gothenburg Pre-print | ||
15:20 10mTalk | Empirical Study and Vision for a Holistic Serious Game Platform for Software Engineering Education Software Engineering Education Niklas Meissner Institute of Software Engineering, University of Stuttgart, Sandro Speth Institute of Software Engineering, University of Stuttgart, Steffen Becker University of Stuttgart, Uwe Breitenbücher Reutlingen University |
Sirius is located just behind the registration desk.
Facing the registration desk, its entrance is on the right.