ICSE 2024
Fri 12 - Sun 21 April 2024 Lisbon, Portugal
Sun 14 Apr 2024 11:00 - 11:20 at Amadeo de Souza-Cardoso - Morning Session II Chair(s): Dayi Lin

As the complexity of video games continues to evolve, so does the importance of effective game-testing methodologies. To this end, automated game testing has emerged as a pivotal approach to ensure the quality and functionality of modern games. This paper presents a comprehensive survey of metrics utilized in automated game testing, aiming to provide a deeper understanding of the parameters used to evaluate the robustness and performance of video game testing activities. Through the conduction of a Systematic Literature Review and the Open and Axial coding approaches, the results of the study provide a taxonomy of 26 different metrics for video game testing assessment, grouped in six higher-level categories. The elicited set of metrics can serve as a tool for game testers, researchers and tool developers to evaluate testing approaches and techniques and enable comparability of research results.

Sun 14 Apr

Displayed time zone: Lisbon change

11:00 - 12:30
Morning Session IIGAS at Amadeo de Souza-Cardoso
Chair(s): Dayi Lin Centre for Software Excellence, Huawei Canada

Research Paper Presentations on Topics in Testing and SQA

11:00
20m
Research paper
How to Measure Game Testing: a Survey of Coverage Metrics
GAS
Riccardo Coppola Politecnico di Torino, Tommaso Fulcini Politecnico di Torino, Serenella Manzi , Francesco Strada
11:20
20m
Research paper
From Boring to Boarding: Transforming Refactoring Education with Game-Based Learning
GAS
A: Wajdi Aljedaani University of North Texas, P: Anwar Ghammam , A: Mohamed Wiem Mkaouer University of Michigan - Flint, A: Marouane Kessentini University of Michigan - Flint
11:40
20m
Research paper
Improving Bug Reproduction through Game Engine State Analysis
GAS
P: Carlos Pinto , A: Fabio Petrillo École de technologie supérieure (ÉTS), Montréal -- Université du Québec
12:00
15m
Research paper
Super Mario in the Pernicious Kingdoms Classifying glitches in old games
GAS