How to Measure Game Testing: a Survey of Coverage Metrics
As the complexity of video games continues to evolve, so does the importance of effective game-testing methodologies. To this end, automated game testing has emerged as a pivotal approach to ensure the quality and functionality of modern games. This paper presents a comprehensive survey of metrics utilized in automated game testing, aiming to provide a deeper understanding of the parameters used to evaluate the robustness and performance of video game testing activities. Through the conduction of a Systematic Literature Review and the Open and Axial coding approaches, the results of the study provide a taxonomy of 26 different metrics for video game testing assessment, grouped in six higher-level categories. The elicited set of metrics can serve as a tool for game testers, researchers and tool developers to evaluate testing approaches and techniques and enable comparability of research results.
Sun 14 AprDisplayed time zone: Lisbon change
11:00 - 12:30 | Morning Session IIGAS at Amadeo de Souza-Cardoso Chair(s): Dayi Lin Centre for Software Excellence, Huawei Canada Research Paper Presentations on Topics in Testing and SQA | ||
11:00 20mResearch paper | How to Measure Game Testing: a Survey of Coverage Metrics GAS Riccardo Coppola Politecnico di Torino, Tommaso Fulcini Politecnico di Torino, Serenella Manzi , Francesco Strada | ||
11:20 20mResearch paper | From Boring to Boarding: Transforming Refactoring Education with Game-Based Learning GAS A: Wajdi Aljedaani University of North Texas, P: Anwar Ghammam , A: Mohamed Wiem Mkaouer University of Michigan - Flint, A: Marouane Kessentini University of Michigan - Flint | ||
11:40 20mResearch paper | Improving Bug Reproduction through Game Engine State Analysis GAS P: Carlos Pinto , A: Fabio Petrillo École de technologie supérieure (ÉTS), Montréal -- Université du Québec | ||
12:00 15mResearch paper | Super Mario in the Pernicious Kingdoms Classifying glitches in old games GAS |