Who still cares about XP? Or, how we can salvage the XP principles in our enterprise DNA.
When I last asked my ScrumMaster training class about their familiarity with XP, fewer than 10% raised their hands.
One plausible reason is that software development is no longer the primary challenge. It has or will soon become a commodity, much like writing with pen and paper. The AI revolution is merely a stride in this direction.
This is unfortunate because the development of high-quality products and services is still complex and will always remain so. XP has much to offer, from the Planning Game to Continuous Integration to Sustainable Pace. These are all valuable patterns for generic product and service development beyond software.
But “eXtreme Product and Service Development” could meet the same fate as eXtreme Programming due to a lack of a conducive environment for its growth.
We need to construct an enterprise where the XP principles feel at home and can advance to the next level. GAME3 is the answer to this.
In this talk, we will align the XP principles with the GAME3 system design and rules. We will demonstrate how XP can still contribute beyond software and aid in the evolution of the enterprise. You will gain a powerful vocabulary to articulate the advantages of XP-thinking to your teams and key decision-makers.
Thu 5 JunDisplayed time zone: Amsterdam, Berlin, Bern, Rome, Stockholm, Vienna change
11:00 - 12:30 | ProductivityIndustry and Practice at 6.3A08 (Workshop / Session) Chair(s): Graziela Simone Tonin INSPER | ||
11:00 45mTalk | Scaling Agility with Unified Flow Industry and Practice File Attached | ||
11:45 45mTalk | Who still cares about XP? Or, how we can salvage the XP principles in our enterprise DNA. Industry and Practice |