CSEE&T 2023
Mon 7 - Wed 9 August 2023 Tokyo, Japan

Further information on each workshop can be found on the workshops’ websites.


Making Secure Development Practices Fun and Engaging

Organizer: Jessie Auguste

“Making Secure Development Practices Fun and Engaging” is a workshop that explores ways to integrate security into the development process in a way that is enjoyable and engaging for teams of software engineers.

As software development becomes increasingly complex and interconnected, ensuring the security of applications is more important than ever. However, it can be difficult to get developers to prioritize security, especially when it is seen as a burden or an afterthought. This talk aims to change that perception by demonstrating how security can be made into a fun and engaging part of the development process. Through interactive exercises and real-world examples, attendees will learn how to create a culture of security within their organization and how to make security practices an integral part of their development workflow. Attendees will also learn how to use tools and resources to make security testing and code reviews more efficient and effective.

By the end of this workshop, attendees will have a new appreciation for the role of security in development and will have a set of practical strategies for making secure development practices a more enjoyable and integral part of their work. Teaching secure coding principles is an essential component of ensuring software security. Software engineers must be equipped with knowledge of secure coding principles to develop secure software. The abstract discusses the impact of insecure coding practices and the need for secure coding principles.

The workshop highlights the current state of software security and the role of insecure coding practices in software vulnerabilities. Insecure coding practices have led to numerous security breaches, causing financial losses and reputational damage. These vulnerabilities have also resulted in a loss of trust from consumers, who now demand secure software. Collaboration is encouraged, to share obstacles and solutions that attendees have had when teaching secure coding fundamentals. Covering highlights of some of the critical secure coding principles that software engineers should know, such as input validation, secure data storage, and access control. Attendees will leave with a solid understanding that teaching secure coding principles to software engineers is crucial in developing secure software. Software engineers who understand secure coding principles can build secure software that meets user expectations, improves the organization’s reputation, and protects against potential cyber threats.


“Business Programming” - Critical Factors from Zero to Portable GUI Programming in Four Hours

Organizer: Rony G. Flatscher

At the Vienna University of Economics and Business Administration, Bachelor students can learn programming from scratch and are thus able to create portable GUI programs for Windows, MacOS and Linux in just one semester. This is possible within 60 hours (4 hours per week) of class attendance (“contact hours”) and a total learning load of 200 hours, which corresponds to 8 ECTS (European Credit Transfer System). Several critical success factors make this possible, including the course objectives, the course structure, the pedagogical principles, and finally the programming language used.

This workshop shares experiences and insights from a 35-year evolution of the programming class. Attendees will be able to understand key aspects of the course that they can apply to their own teaching. In addition, in the spirit of open education, all slides and nutshell examples are freely available and will be presented shortly such that attendees can adapt them for their own courses.

Anticipated length: Three hours (with optional a “hands-on” hour)


Bad Smells in Software Engineering Education

Organizers: Dan Port, Rick Kazman

There are a number of common bad practices that software engineering students innocently fall into. Software engineering educators need to detect (“smell”) these bad practices early on and provide students with guidance on better practices before they become ingrained habits that are difficult to change. Some examples of bad practice smells include copying and pasting code without understanding it, employing few or poorly written comments, not following coding standards and formatting guidelines, over-complicating solutions, writing code with no clear purpose, jumping into coding before thinking about the design, writing large blocks of code without testing, and not seeking feedback or assistance when stuck.

Data from surveys and interviews with students indicate that bad practices are common and have real negative consequences. Bad practices can hinder the learning process. And current software engineering curricula and teaching methods may not adequately address them, or may not address them early enough, leaving students to develop bad habits that linger into their later careers.

Enabling instructors to “smell” bad practices and proactively address them can help them to help students understand why these practices do harm in the long run. Thus instructors can provide guidance and reinforcement for better practices within software engineering coursework which in turn can help to reduce or avoid the development of these bad habits.

This workshop aims to explore this issue by soliciting contributions to a shared repository of bad practice smells commonly observed in teaching introductory software engineering. The repository is intended to be workshopped at the conference. Participants should identify the commonly-occurring smells they have observed, along with supporting information discussing their contexts, the harm that they cause, and their remediations.

During the workshop, participants will present their contributions and facilitate workshopping them with the aim of clarifying the bad practices and how they can be detected, evidence on why they are bad, evidence on how common they are, and what guidance (ideally in the form of teaching materials) could be provided for better practices within the context of software engineering courses.

The workshop will produce a coherent and organized set of identified smells, along with recommendations for improving the education of software engineering novices, such as integrating early bad practice smell detection and remediation techniques into curricula, providing hands-on experience with better practices, data collection and analysis, and possible ways to measure improvement.

Workshops

Title
Bad Smells in Software Engineering Education
Workshops

"Business Programming" - Critical Factors from Zero to Portable GUI Programming in Four Hours
Workshops

Dates
Tracks
Plenary
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Mon 7 Aug

Displayed time zone: Osaka, Sapporo, Tokyo change

12:30 - 14:00
Registration and LunchPlenary and social at Lounge
12:30
90m
Lunch
Lunch
Plenary and social

14:00 - 18:00
[Workshop] Bad Smells in Software Engineering EducationWorkshops at Room B110
14:00
4h
Talk
Bad Smells in Software Engineering Education
Workshops

14:00 - 18:00
[ASEE&T] "Business Programming" - Critical Factors from Zero to Portable GUI Programming in Four HoursWorkshops at Room B111
14:00
4h
Talk
"Business Programming" - Critical Factors from Zero to Portable GUI Programming in Four Hours
Workshops

Tue 8 Aug

Displayed time zone: Osaka, Sapporo, Tokyo change

10:30 - 12:00
[Research Track Full Papers] Measurement and Requirements EngineeringResearch Papers at Room B112 - B113
Chair(s): Marian Daun Technical University of Applied Sciences Würzburg-Schweinfurt
10:30
30m
Paper
A Method to Semi-Automatically Identify and Measure Requirements Unsatisfied in Learner-Created State Machine Diagrams
Research Papers
Takuma Kimura , Shinpei Ogata Shinshu University, Erina Makihara Ritsumeikan University, Kozo Okano Shinshu University
11:00
30m
Paper
Students’ perceptions of integrating contribution measurement tools in software engineering projects
Research Papers
Sivana Hamer Universidad de Costa Rica, Christian Quesada-López Universidad de Costa Rica, Marcelo Jenkins Universidad de Costa Rica
11:30
30m
Full-paper
Value Based Prioritization of Requirements in Software Engineering Education
Research Papers
Reinhold Plösch Johannes Kepler University, Paul Grasserbauer Johannes Kepler University Linz
10:30 - 12:00
[Research Track Full Papers] Peer Review and ModelingResearch Papers at Room B114 - B115
Chair(s): Paolo Ciancarini University of Bologna
10:30
30m
Paper
Advancing Object-Oriented Model-Driven Software Engineering Pedagogy
Research Papers
Emanuel Grant University of North Dakota
11:00
30m
Full-paper
Calibrated Peer Reviews in Software Engineering Instruction: Improve Retention and Application Skills
Research Papers
Bastian Tenbergen State University of New York at Oswego, Marian Daun Technical University of Applied Sciences Würzburg-Schweinfurt
11:30
30m
Paper
The Daily Smirk: A Preliminary Prototype for Continuous Peer Assessment of Team-based Projects
Research Papers
Yu Lu University of California, Irvine, André van der Hoek University of California, Irvine
14:45 - 16:15
[Research Track Full Papers] Agile and Project ManagementResearch Papers at Room B112 - B113
Chair(s): Daniel Port University of Hawai‘i at Mānoa
14:45
30m
Paper
Impact of Key Scrum Role Locations in Student Distributed Software Development Projects
Research Papers
Igor Cavrak University of Zagreb, Faculty of Electrical Engineering and Computing, Alessio Bucaioni Malardalen University, Raffaela Mirandola Politecnico di Milano
15:15
30m
Paper
Learning Software Project Management by Simulation -- Experience and Recommendations from 20 Years of Teaching
Research Papers
Andreas Bollin University of Klagenfurt, Austria
15:45
30m
Talk
Training students to choose their agile practices and tools
Research Papers
Paolo Ciancarini University of Bologna, Andrea Loretti University of Bologna, Marcello Missiroli University of Bologna, Andrea Schinoppi University of Bologna
14:45 - 16:35
[Research Track Full Papers] Teaching PracticeResearch Papers / Journal First Articles at Room B114 - B115
Chair(s): Bastian Tenbergen State University of New York at Oswego
14:45
30m
Talk
How are Smart Phones Used by Students in Higher Education? Exploring the Intersection of Digital Learning Activities and Personal Technology
Research Papers
15:15
30m
Full-paper
Is Online Teaching Dead After COVID-19? Student Preferences for Programming Courses
Research Papers
Stefanie Manger , Maximilian Sölch Technical University of Munich, Matthias Linhuber Technical University Munich, Christoph Weinhuber Technical University Munich, Philipp Zagar Technical University Munich, Stephan Krusche Technische Universität München
Pre-print File Attached
15:45
30m
Full-paper
Plagiarism Detection and its Effect on the Learning Outcomes
Research Papers
Jonnathan Berrezueta-Guzman , Stephan Krusche Technische Universität München, Markus Paulsen Technische Universität München
Pre-print File Attached
16:15
20m
Talk
Myths and Facts about a Career in Software Testing: The Perspective of Students and Practitioners
Journal First Articles

Wed 9 Aug

Displayed time zone: Osaka, Sapporo, Tokyo change

10:15 - 11:55
[Journal First Track and Research Track Short Papers]Research Papers / Journal First Articles at Room B112 - B113
Chair(s): Stephan Krusche Technische Universität München
10:15
30m
Talk
The Field of Requirements Engineering Education
Journal First Articles
Marian Daun Technical University of Applied Sciences Würzburg-Schweinfurt, Alicia M. Grubb Smith College, Viktoria Stenkova , Bastian Tenbergen State University of New York at Oswego
10:45
30m
Talk
Cooperative Thinking: Analyzing a new framework for software engineering education (Extended abstract)
Journal First Articles
Paolo Ciancarini University of Bologna, Daniel Russo Department of Computer Science, Aalborg University, Marcello Missiroli
11:15
20m
Short-paper
Envisioning software engineer training needs in the digital era through the SWEBOK V4 prism
Research Papers
Hironori Washizaki Waseda University, Maria-Isabel Sanchez-Segura University Carlos III of Madrid, Juan Garbajosa , Steve Tockey Construx Software, Kenneth E Nidiffer George Mason University
10:15 - 11:55
[Research Track Short Papers] Data Science and AIResearch Papers at Room B114 - B115
Chair(s): D. Moritz Marutschke Kyoto University of Advanced Science
10:15
20m
Short-paper
Developing a Data Science Course to Support Software Engineering Students
Research Papers
10:35
20m
Short-paper
Investigating the Use of AI-Generated Exercises for Beginner and Intermediate Programming Courses: A ChatGPT Case Study
Research Papers
Sandro Speth University of Stuttgart, Institute of Software Engineering, Niklas Meissner Institute of Software Engineering, University of Stuttgart, Steffen Becker University of Stuttgart
Link to publication DOI File Attached
10:55
20m
Short-paper
PSAbot: A Chatbot System for the Analysis of Posts on Stack Overflow
Research Papers
An-Chi Shau National Taiwan Ocean University, Yan-Cih Liang National Taiwan Ocean University, Wan-Jung Hsieh National Yang Ming Chiao Tung University, Xiang-Ling Lin National Yang Ming Chiao Tung University, Shang-Pin Ma National Taiwan Ocean University
11:15
20m
Short-paper
Recommendations for programming exercises to overcome ChatGPT
Research Papers
Jonnathan Berrezueta-Guzman , Stephan Krusche Technische Universität München
Pre-print File Attached
11:35
20m
Short-paper
Toward AI-assisted Exercise Creation for First Course in Programming through Adversarial Examples of AI Models
Research Papers
Wing-Kwong Chan City University of Hong Kong, Hong Kong, Y.T. Yu City University of Hong Kong, Jacky Keung City University of Hong Kong, Victor C.S. Lee The University of Hong Kong
14:45 - 15:45
[Industrial Track and Research Track Short Papers] SE PedagogyResearch Papers / Industrial Experience Reports at Room B112 - B113
Chair(s): D. Moritz Marutschke Kyoto University of Advanced Science
14:45
20m
Short-paper
An Experience Report on English Medium Instruction (EMI) based Computing Education in a Faculty of Engineering in Japan
Research Papers
Zilu Liang Kyoto University of Advanced Science, Ian Piumarta Kyoto University of Advanced Science
15:05
20m
Short-paper
On Evidence-based Feedback Practices in Software Engineering for Continuous People Improvement
Research Papers
Miguel Ehécatl Morales Trujillo University of Canterbury, Christchurch, New Zealand, Matthias Galster University of Canterbury
15:25
20m
Industry talk
Design of a Graduate level Software Engineering Program with a Product Perspective and a Product Management Specialization
Industrial Experience Reports
Pravin Yashwant Pawar , Sundar Balasubramaniam Independent Consultant, Anita Ramachandran Birla Institute Of Technology And Science–Pilani (BITS–Pilani)
14:45 - 15:45
[Research Track Short Papers] Applied SEResearch Papers at Room B114 - B115
Chair(s): Atsuo Hazeyama Tokyo Gakugei University
14:45
20m
Short-paper
Experiences and Lessons Learned from Real-World Projects in Software Engineering Subject
Research Papers
Yan Hern Ryan Sim Computing Science Joint Degree Programme, Singapore Institute of Technology - University of Glasgow, Zhi Zhan Lua Computing Science Joint Degree Programme, Singapore Institute of Technology - University of Glasgow, Kahbelan Kalisalvam Kelaver Computing Science Joint Degree Programme, Singapore Institute of Technology - University of Glasgow, Jia Qi Chua Computing Science Joint Degree Programme, Singapore Institute of Technology - University of Glasgow, Ian Zheng Jiang Lim Computing Science Joint Degree Programme, Singapore Institute of Technology - University of Glasgow, Qi Cao School of Computing Science, University of Glasgow, Sye Loong Keoh School of Computing Science, University of Glasgow, Li Hong Idris Lim School of Engineering, University of Glasgow
15:05
20m
Short-paper
Experiences With Gap-Bridging Software Engineering Industry-Academia Collaborative Education Program
Research Papers
Mira Kania Sabariah , Veronikha Effendy Telkom University, Jati Hiliamsyah Husen Waseda University, Daffa Hilmy Fadhlurrohman Telkom University, Rony Setyawansyah PT. Telkom Indonesia
15:25
20m
Short-paper
Introduction to Programming using Interactive Learning
Research Papers
Stephan Krusche Technische Universität München, Jonnathan Berrezueta-Guzman
Pre-print File Attached