Enhancing Motivation in Software Engineering Education through Gamified Agile Project-based Learning
Project-based learning (PBL), e.g., student software development projects, is an essential part of today’s Software Engineering (SE) education. They allow students to work on real-world projects and gain practical experience as a team. However, several challenges arise in such projects, including learning new technologies and dealing with communication and coordination issues within the team. These factors can lead to a lack of motivation to contribute to the project and a decrease in productivity, potentially resulting in an insufficient project outcome. This paper aims to promote student motivation in PBL and increase team productivity by applying gamification. We conducted a user and requirements analysis to identify the needs of students and supervisors of such projects. Based on the insights, we designed and implemented DinoDev, a gamified project management tool that combines project management features with gamification elements. The DinoDev concept was evaluated in a student project, indicating increased motivation and team productivity. The findings are valuable for advancing research on using gamification in PBL and for lecturers to improve their students’ motivation and team productivity in SE education.
Tue 24 JunDisplayed time zone: Amsterdam, Berlin, Bern, Rome, Stockholm, Vienna change
10:30 - 12:30 | Project-based learningSoftware Engineering Education at Sirius Chair(s): Guttorm Sindre Norwegian University of Science and Technology (NTNU) | ||
10:30 20mTalk | Analyzing the Communication Patterns of Different Teammate Types in a Software Engineering Course Project Software Engineering Education Yanye Luther Colorado State University, Lindsey Nielsen Colorado State University, Logan Cadman Colorado State University, Marcia Moraes Colorado State University, Sudipto Ghosh Colorado State University, USA, Bianca Trinkenreich Colorado State University | ||
10:50 20mTalk | Enhancing Motivation in Software Engineering Education through Gamified Agile Project-based Learning Software Engineering Education Niklas Meissner Institute of Software Engineering, University of Stuttgart, Paul Bredl University of Stuttgart, Sandro Speth Institute of Software Engineering, University of Stuttgart, Steffen Becker University of Stuttgart | ||
11:10 20mTalk | Analyzing the Role of Emotions on Performance in Hybrid Capstone Projects Software Engineering Education Wardah Naeem Awan Lappeenranta-Lahti University of Technology Lahti, Finland, Iflaah Salman Lappeenranta-Lahti University of Technology (LUT), Maria Paasivaara LUT University, Finland & Aalto University, Finland, Peter Gloor Massachusetts Institute of Technology SDM | ||
11:30 20mTalk | Decoding Student Rating Behaviors: A Comparative Study of Frequent Self and Peer Assessments in Team Projects Software Engineering Education | ||
11:50 20mTalk | Identifying Project Management Skills in Industry-Driven Capstone Projects Software Engineering Education Eleni Chatzidaki Norwegian University of Science and Technology, Sofia Papavlasopoulou Norwegian University of Science and Technology, Letizia Jaccheri Norwegian University of Science and Technology (NTNU), Michail Giannakos Norwegian University of Science and Technology | ||
12:10 20mTalk | What do professional software developers need to know to succeed in an age of Artificial Intelligence? Software Engineering Education Matthew Kam Google, Cody Miller Google, Miaoxin Wang Trilyon, Abey Tidwell Google, Irene Lee Education Development Center, Joyce Malyn Smith Education Development Center, Beatriz Perret Boston College, Vikram Tiwari Assembled, Joshua Kenitzer Google, Andrew Macvean Google, Inc., Erin Barrar Google | ||
Sirius is located just behind the registration desk.
Facing the registration desk, its entrance is on the right.