Towards Self-Adaptive Game Logic
Paper Abstract: Self-adaptive systems (SAS) can reconfigure at run time in response to changing situations to express acceptable behaviors in the face of uncertainty. With respect to game design, such situations may include user input, emergent behaviors, performance concerns, and combinations thereof. Typically an SAS is modeled as a feedback loop that functions within an existing system, with operations including monitoring, analyzing, planning, and executing (i.e., MAPE-K) to enable online reconfiguration. This paper presents a conceptual approach for extending software engineering artifacts to be self-adaptive within the context of game design. We have modified a game developed for creative coding education to include a MAPE-K self-adaptive feedback loop, comprising run-time adaptation capabilities and the software artifacts required to support adaptation.
Fri 20 MayDisplayed time zone: Eastern Time (US & Canada) change
14:30 - 15:45 | |||
14:32 20mShort-paper | Towards Self-Adaptive Game Logic GAS Byron Devries Grand Valley State University, Erik Fredericks Grand Valley State University, Jared Moore Grand Valley State University | ||
14:52 20mShort-paper | Developing Games with Data-Oriented Design GAS Jessica Bayliss Rochester Institute of Technology | ||
15:12 25mFull-paper | Pedestrian motion in simulation applications using deep learning GAS |