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ICSE 2022
Sun 8 - Fri 27 May 2022
Fri 20 May 2022 14:32 - 14:52 at GAS room - Paper Session: Game Design & Simulation Chair(s): Dayi Lin

Paper Abstract: Self-adaptive systems (SAS) can reconfigure at run time in response to changing situations to express acceptable behaviors in the face of uncertainty. With respect to game design, such situations may include user input, emergent behaviors, performance concerns, and combinations thereof. Typically an SAS is modeled as a feedback loop that functions within an existing system, with operations including monitoring, analyzing, planning, and executing (i.e., MAPE-K) to enable online reconfiguration. This paper presents a conceptual approach for extending software engineering artifacts to be self-adaptive within the context of game design. We have modified a game developed for creative coding education to include a MAPE-K self-adaptive feedback loop, comprising run-time adaptation capabilities and the software artifacts required to support adaptation.

Fri 20 May

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14:30 - 15:45
Paper Session: Game Design & SimulationGAS at GAS room
Chair(s): Dayi Lin Centre for Software Excellence, Huawei, Canada
Towards Self-Adaptive Game Logic
Byron Devries Grand Valley State University, Erik Fredericks Grand Valley State University, Jared Moore Grand Valley State University
Developing Games with Data-Oriented Design
Jessica Bayliss Rochester Institute of Technology
Pedestrian motion in simulation applications using deep learning
Ciprian Paduraru University of Bucharest, Miruna Gabriela Paduraru University of Bucharest

Information for Participants
Fri 20 May 2022 14:30 - 15:45 at GAS room - Paper Session: Game Design & Simulation Chair(s): Dayi Lin
Info for room GAS room:

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