ICSE 2022 (series) / GAS 2022 (series) /
6th International Workshop on Games and Software Engineering: Engineering fun, inspiration, and motivationGAS 2022
6th International ICSE Workshop on Games and Software Engineering: Engineering fun, inspiration, and motivation
Website available at https://sites.google.com/fbk.eu/gas2022/home
Fri 20 MayDisplayed time zone: Eastern Time (US & Canada) change
Fri 20 May
Displayed time zone: Eastern Time (US & Canada) change
09:00 - 09:15 | Welcome SessionGAS at GAS room Chair(s): Antonio Bucchiarone Fondazione Bruno Kessler, Trento, Italy, Kendra Cooper Independent, Dayi Lin Centre for Software Excellence, Huawei, Canada, Edward Melcer University of California, Santa Cruz, Kelvin Sung University of Washington, Bothell | ||
09:00 15mDay opening | Workshop Opening GAS Antonio Bucchiarone Fondazione Bruno Kessler, Trento, Italy |
09:15 - 10:30 | Opening KeynoteGAS at GAS room Chair(s): Antonio Bucchiarone Fondazione Bruno Kessler, Trento, Italy | ||
09:15 75mKeynote | The key role of dynamic and integrated learning GAS |
10:30 - 10:45 | |||
10:30 15mBreak | Morning Break GAS |
10:45 - 12:00 | Paper Session: Projects & TestingGAS at GAS room Chair(s): Edward Melcer University of California, Santa Cruz | ||
10:47 20mShort-paper | Video Game Project Management Anti-patterns GAS Gabriel Cavalheiro Ullmann Concordia University, Canada, Cristiano Politowski Concordia University, Canada, Yann-Gaël Guéhéneuc Concordia University and Polytechnique Montréal, Fabio Petrillo École de technologie supérieure (ÉTS), Montréal -- Université du Québec, João Eduardo Montandon Universidade Federal de Minas Gerais (UFMG) | ||
11:07 25mFull-paper | Towards Automated Video Game Testing: Still a Long Way to Go GAS Cristiano Politowski Concordia University, Yann-Gaël Guéhéneuc Concordia University and Polytechnique Montréal, Fabio Petrillo École de technologie supérieure (ÉTS), Montréal -- Université du Québec | ||
11:32 25mFull-paper | What Makes a Game High-rated? Towards Factors of Video Game Success GAS Cristiano Politowski Concordia University, Canada, Gabriel Cavalheiro Ullmann Concordia University, Canada, Yann-Gaël Guéhéneuc Concordia University and Polytechnique Montréal, Fabio Petrillo École de technologie supérieure (ÉTS), Montréal -- Université du Québec, João Eduardo Montandon Universidade Federal de Minas Gerais (UFMG) |
13:00 - 14:15 | |||
13:00 75mKeynote | Fulfilling the Promise and Potential of Gamification GAS Michael Wu Chief AI Strategist at PROS |
14:30 - 15:45 | |||
14:32 20mShort-paper | Towards Self-Adaptive Game Logic GAS Byron Devries Grand Valley State University, Erik Fredericks Grand Valley State University, Jared Moore Grand Valley State University | ||
14:52 20mShort-paper | Developing Games with Data-Oriented Design GAS Jessica Bayliss Rochester Institute of Technology | ||
15:12 25mFull-paper | Pedestrian motion in simulation applications using deep learning GAS |
16:00 - 17:00 | |||
16:00 60mPanel | Top five lessons learned in entertainment games, serious games, and gamification R&D.... is there a ray of sunshine? GAS Jeremy Bradbury Ontario Tech University, Matthew Guzdial University of Alberta, Canada, Adam Smith Computational Media at UC Santa Cruz, Alf Inge Wang Norwegian University of Science and Technology |
17:00 - 17:10 | |||
17:00 10mDay closing | Closing Remarks GAS Antonio Bucchiarone Fondazione Bruno Kessler, Trento, Italy |
Accepted Papers
Call for Papers
Please visit the workshop website for Call for Papers: https://sites.google.com/fbk.eu/gas2022/