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ICSE 2022
Sun 8 - Fri 27 May 2022

6th International ICSE Workshop on Games and Software Engineering: Engineering fun, inspiration, and motivation

Website available at https://sites.google.com/fbk.eu/gas2022/home

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Fri 20 May

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09:00 - 09:15
Welcome SessionGAS at GAS room
Chair(s): Antonio Bucchiarone Fondazione Bruno Kessler, Trento, Italy, Kendra Cooper Independent, Dayi Lin Centre for Software Excellence, Huawei, Canada, Edward Melcer University of California, Santa Cruz, Kelvin Sung University of Washington, Bothell
09:00
15m
Day opening
Workshop Opening
GAS
Antonio Bucchiarone Fondazione Bruno Kessler, Trento, Italy
09:15 - 10:30
Opening KeynoteGAS at GAS room
Chair(s): Antonio Bucchiarone Fondazione Bruno Kessler, Trento, Italy
09:15
75m
Keynote
The key role of dynamic and integrated learning
GAS
10:30 - 10:45
Morning BreakGAS at GAS room
Chair(s): Kelvin Sung University of Washington, Bothell
10:30
15m
Break
Morning Break
GAS

10:45 - 12:00
Paper Session: Projects & TestingGAS at GAS room
Chair(s): Edward Melcer University of California, Santa Cruz
10:47
20m
Short-paper
Video Game Project Management Anti-patterns
GAS
Gabriel Cavalheiro Ullmann Concordia University, Canada, Cristiano Politowski Concordia University, Canada, Yann-Gaël Guéhéneuc Concordia University and Polytechnique Montréal, Fabio Petrillo École de technologie supérieure (ÉTS), Montréal -- Université du Québec, João Eduardo Montandon Universidade Federal de Minas Gerais (UFMG)
11:07
25m
Full-paper
Towards Automated Video Game Testing: Still a Long Way to Go
GAS
Cristiano Politowski Concordia University, Yann-Gaël Guéhéneuc Concordia University and Polytechnique Montréal, Fabio Petrillo École de technologie supérieure (ÉTS), Montréal -- Université du Québec
11:32
25m
Full-paper
What Makes a Game High-rated? Towards Factors of Video Game Success
GAS
Cristiano Politowski Concordia University, Canada, Gabriel Cavalheiro Ullmann Concordia University, Canada, Yann-Gaël Guéhéneuc Concordia University and Polytechnique Montréal, Fabio Petrillo École de technologie supérieure (ÉTS), Montréal -- Université du Québec, João Eduardo Montandon Universidade Federal de Minas Gerais (UFMG)
12:00 - 13:00
LunchGAS at GAS room
12:00
60m
Lunch
Lunch
GAS

13:00 - 14:15
Afternoon KeynoteGAS at GAS room
Chair(s): Edward Melcer University of California, Santa Cruz
13:00
75m
Keynote
Fulfilling the Promise and Potential of Gamification
GAS
Michael Wu Chief AI Strategist at PROS
14:30 - 15:45
Paper Session: Game Design & SimulationGAS at GAS room
Chair(s): Dayi Lin Centre for Software Excellence, Huawei, Canada
14:32
20m
Short-paper
Towards Self-Adaptive Game Logic
GAS
Byron Devries Grand Valley State University, Erik Fredericks Grand Valley State University, Jared Moore Grand Valley State University
14:52
20m
Short-paper
Developing Games with Data-Oriented Design
GAS
Jessica Bayliss Rochester Institute of Technology
15:12
25m
Full-paper
Pedestrian motion in simulation applications using deep learning
GAS
Ciprian Paduraru University of Bucharest, Miruna Gabriela Paduraru University of Bucharest
15:45 - 16:00
BreakGAS at GAS room
16:00 - 17:00
Closing PanelGAS at GAS room
Chair(s): Kendra Cooper Independent
16:00
60m
Panel
Top five lessons learned in entertainment games, serious games, and gamification R&D.... is there a ray of sunshine?
GAS
Jeremy Bradbury Ontario Tech University, Matthew Guzdial University of Alberta, Canada, Adam Smith Computational Media at UC Santa Cruz, Alf Inge Wang Norwegian University of Science and Technology
17:00 - 17:10
Closing RemarksGAS at GAS room
17:00
10m
Day closing
Closing Remarks
GAS
Antonio Bucchiarone Fondazione Bruno Kessler, Trento, Italy

Call for Papers

Please visit the workshop website for Call for Papers: https://sites.google.com/fbk.eu/gas2022/

Questions? Use the GAS contact form.