Robotics Software Engineering Education: An Experience Report
Software engineering education has been predominantly focused on educating software engineering and computer science students. However, software engineering has increasingly spread into other disciplines, such as robotics. However, in addition to computer science, robotics programs are based on a number of other disciplines, including electrical and mechanical engineering. This not only limits the time and courses available for software engineering education but also requires educational approaches to address a student body with distinct skill sets and problem-solving methods. In addition, robotics students are faced with complex software engineering problems, as robotics systems become more complex and integrate with other systems, such as Cyber-Physical Systems and the Internet of Things. The integration of services and the collaboration between different systems require advanced software engineering skills and the ability to work on complex business logics connecting multiple systems. This paper reports on our experiences of teaching software engineering to robotics students. We report of two installments of a software engineering course in a robotics degree program. After the first installment, we changed the course schedule to better reflect robotics students’ needs and to place more emphasis on the specific characteristics of software engineering and the related skills that differ from other technical engineering subjects. Therefore, we present our lessons learned from the first application of the course, as well as provide guidelines from the second application of the course.
Tue 29 AprDisplayed time zone: Eastern Time (US & Canada) change
16:00 - 17:30 | Gamification and Engagement in LearningCSEE&T at 106 Chair(s): Niklas Meissner Institute of Software Engineering, University of Stuttgart Due to a last minute change, the presentation of the paper “Robotics Software Engineering Education: An Experience Report” is being moved to the “Experiential Learning” session in room 206 on Monday at about noon as a 4th paper. | ||
16:00 20mTalk | OSSDoorway: A Gamified Environment to Scaffold Student Contributions to Open Source Software CSEE&T Italo Santos Northern Arizona University, Katia Felizardo Federal Technological University of Paraná, Anita Sarma Oregon State University, Igor Steinmacher NAU RESHAPE LAB, Marco Gerosa Northern Arizona University Pre-print | ||
16:20 20mTalk | Robotics Software Engineering Education: An Experience Report CSEE&T Meenakshi Manjunath Technical University of Applied Sciences Würzburg-Schweinfurt, Jeshwitha Jesus Raja Technical University of Applied Sciences Würzburg-Schweinfurt, Rainer Herrler Technical University of Applied Sciences Würzburg-Schweinfurt, Marian Daun Technical University of Applied Sciences Würzburg-Schweinfurt | ||
16:40 20mTalk | Teaching Loop Testing to Young Learners with the Code Critters Mutation Testing Game CSEE&T Philipp Straubinger University of Passau, Lena Bloch University of Passau, Gordon Fraser University of Passau Pre-print | ||
17:00 20mTalk | Bug-Hunting Games to Add Excitement in Software Testing and Programming Classes CSEE&T Natalia Silvis-Cividjian Vrije Universiteit (VU) Amsterdam, Jasper Veltman Vrije Universiteit (VU) Amsterdam, Auke Buchel Vrije Universiteit (VU) Amsterdam, Erik Link Vrije Universiteit (VU) Amsterdam, Joshua Kenyon Vrije Universiteit (VU) Amsterdam, Michel Oey Amsterdam University of Applied Sciences |