Humans are creative beings. Every day we create–whether it is a piece of art, a conversation, an experience, or just a sandwich. We all love designs that are creative—the Sydney Opera House, Fallingwater, Andy Warhol’s pop art, the Post-It note, Lego blocks. Each of these changed the world a bit. But, on the other hand, if every design was creative we would live in a world of chaos, with every designer or engineer having to reinvent the wheel, and where every user would have to solve a puzzle of how to interact with this new thing. So most design is, in the end, not creative; it reuses existing ideas and existing patterns. And this is typically seen as a good thing: with reuse comes predictability. Where is the sweet spot? Too much reuse is boring and never pushes any boundary (think about housing developments where every house or apartment is the same). Too little reuse is risky and inefficient. We typically want our designs–our creations–to create value. And, when our domain is software design, how do LLMs affect this? Are they going to crush creativity, or support and enable it? This talk will explore these ideas and offer many opinions and few solutions.
Mon 28 AprDisplayed time zone: Eastern Time (US & Canada) change
09:00 - 10:30 | |||
09:00 60mKeynote | Design as a Creative Act Designing Rick Kazman University of Hawai‘i at Mānoa |