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Tue 29 Apr 2025 14:20 - 14:40 at 106 - Security and Privacy Chair(s): Marian Daun

The increased use of digital devices and applications has led to a rise in phishing attacks. We develop a serious game to raise awareness about phishing attacks and help people avoid these threats in a risk-free learning environment. This game targets three types of phishing—clone phishing, SMS phishing, and spear phishing—and uses a Large Language Model to dynamically generate dialogues and questions. It also incorporates state randomization and time-limited challenges to enhance the gameplay. We evaluated two groups of participants and found that those who played the game showed, on average, a 24% increase in awareness and a 30% boost in confidence.

Tue 29 Apr

Displayed time zone: Eastern Time (US & Canada) change

14:00 - 15:30
Security and PrivacyCSEE&T at 106
Chair(s): Marian Daun Technical University of Applied Sciences Würzburg-Schweinfurt
14:00
20m
Talk
A journey through Cyberium: creating user stories for a dystopic world to teach Requirements Engineering
CSEE&T
JOAO RICARDO SERIQUE BERNARDO UFAM - Federal University of Amazonas, João Vitor Frota Universidade Federal do Amazonas (UFAM), Thais de Souza Universidade Federal do Amazonas (UFAM), Marcela Savia Universidade Estadual do Amazonas (UEA), Bruno Gadelha UFAM, Tayana Conte Universidade Federal do Amazonas
Pre-print
14:20
20m
Talk
Phishing Awareness via Game-Based Learning
CSEE&T
Argianto Rahartomo TU Clausthal, Ahmed Tareq Ali Ghaleb Technische Universität Clausthal, Mohammad Ghafari TU Clausthal
Pre-print
14:40
20m
Talk
Authentic Learning Exercise for Kubernetes Misconfigurations: An Experience Report of Student Perceptions
CSEE&T
Shazibul Islam Shamim Kennesaw State University, Fan Wu Tuskegee University, Hossain Shahriar University of West Florida, Anthony Skjellum Tennessee Tech University, Akond Rahman Auburn University, USA
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