A journey through Cyberium: creating user stories for a dystopic world to teach Requirements Engineering
This program is tentative and subject to change.
Teaching Requirements Engineering (RE) is challenging, as it involves dealing with the complexity and abstraction of technical and business problems. Students need to learn how to properly identify requirements, document them, validate them, and communicate with various stakeholders, such as clients and technical teams, to understand what needs to be done. Traditional teaching methods often fail to engage students, making bridging theoretical concepts with practical applications difficult. This paper presents the Game Design Storytelling (GDS) process as a framework to gamify educational experiences in RE. GDS integrates narrative-based game elements with learning objectives, offering a structured approach to creating interactive and engaging lessons. We applied GDS in an RE class focused on creating user stories using a dystopian narrative set in a fictional world called “Cyberium.” Students were challenged to solve complex problems by developing user stories within this immersive environment. The results indicate that the gamified lesson increased student engagement and facilitated the understanding of technical concepts. The professor reported greater student interest in completing the gamified activity, and the feedback from students was positive, with some stating it was the “best class” they had in their undergraduate program, highlighting the relevance of narrative and interactivity for learning.
This program is tentative and subject to change.
Tue 29 AprDisplayed time zone: Eastern Time (US & Canada) change
14:00 - 15:30 | |||
14:00 20mTalk | A journey through Cyberium: creating user stories for a dystopic world to teach Requirements Engineering CSEE&T JOAO RICARDO SERIQUE BERNARDO UFAM - Federal University of Amazonas, João Vitor Frota Universidade Federal do Amazonas (UFAM), Thais de Souza Universidade Federal do Amazonas (UFAM), Marcela Savia Universidade Estadual do Amazonas (UEA), Bruno Gadelha UFAM, Tayana Conte Universidade Federal do Amazonas | ||
14:20 20mTalk | Phishing Awareness via Game-Based Learning CSEE&T Argianto Rahartomo TU Clausthal, Ahmed Tareq Ali Ghaleb Technische Universität Clausthal, Mohammad Ghafari TU Clausthal | ||
14:40 20mTalk | Authentic Learning Exercise for Kubernetes Misconfigurations: An Experience Report of Student Perceptions CSEE&T Shazibul Islam Shamim Kennesaw State University, Fan Wu Tuskegee University, Hossain Shahriar University of West Florida, Anthony Skjellum Tennessee Tech University, Akond Rahman Auburn University, USA |